NitroDome
  • Introduction
    • Overview of NitroDome
    • Vision Statement
    • Key Features and Benefits
  • Project Background
    • The Problem
    • The Solution
    • Market Opportunity
  • Technology Stack
    • Blockchain Integration
    • Use of Artificial Intelligence
    • Security Measures
  • Products Overview
    • NitroGaming
      • NitroPortal
    • NitroMarket
    • NitroDex
    • RoboManiac
      • Story
      • FAQ
      • Beginners guide
      • Rules
    • Mintopoly
      • Welcome to Mintopoly
      • NFT Mintopoly Cards
      • Gameplay Guide
        • Side Competitions
      • Moon Overview
      • Accounts & Login
      • Initial Landrush
      • Exchange
      • Resources
      • $MM Token
      • Roadmap
      • ETH to Polygon Program
      • NFT Moon Bases
  • For Developers
    • Integrating Games with the NitroDome Platform
      • 1. Introduction to Blockchain
      • 2. Understanding NFTs
      • 3. Benefits of Web3
      • 4. What Makes the NitroPortal Unique?
      • 5. Security and API Management
      • 6. Real Game Assets to NFTs…and Back Again
      • 7. Introduction to NFT Types
      • 8. Asset Extraction and Injection
      • 9. Components of the NitroPortal System
      • 10. The Process Flow: Extraction and Injection
      • 11. Managing Security and Transactions
      • 12. Customization and Flexibility for Game Developers
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On this page
  • Gangs- The Bot Guilds: Alliances, Gang Camps, Cooperative Brawling
  • Auction House - Deals, Bargains, Profits!
  • Consumables: Chocolates, Repair Kits, and more
  • Quest Book
  • Statistics
  • Junkyard - cool parts at cool prices!
  • The Job Center
  • Bot Parts (Items)
  • Missions
  • The League: Daily battles in the Arena
  • Level-Up
  • Research Laboratory
  • Duels
  • Components (Equipment & Items)
  • Values ​​and Attributes
  • Workshop
  • Config-O-Matic
  1. Products Overview
  2. RoboManiac

Rules

Gangs- The Bot Guilds: Alliances, Gang Camps, Cooperative Brawling

The "Bot Gangs"

Form a gang together? Cooperatives construction of a gang camp? Exciting multi-bot brawls? Form a gang with your friends and build a home. Show what you're made of in gang battles and beat up your opponents in exciting group battles.

Become a member or create your own gang?

If you are not in a gang yet, you can request to join a gang through the "Gang Ranking" list, or create your own gang. As a member, you enjoy all the advantages and have the main task to participate in gang battles organized by the gang leader. As the founder of a gang, you yourself are the boss and responsible for the building of the buildings, deciding the ranks within your gang and the ongoing organization of battles against other gangs.

My Gang

Here you can get an overview of your gang and enter the different buildings. Each building has its own functions and, with enough energy, increases one of the gang bonuses. At the beginning, a gang can accommodate up to 5 members.

Your gang needs resources to construct buildings. Using credits and scrap you can add building extensions, and supply them with energy from Platinum or Uridium. Each gang member can donate resources to the gang fund.

When you click on a building, the building page opens where the gang leader can manage the expansion and power supply. If the boss buys building materials for a building, this building must first be constructed. In the construction menu, all members can help build the building. The more the gang members help, the faster it is finished!

Each building can be expanded up to level 20, which further improves bonuses and functions.

Building: Headquarters / Big-Bot Bonus

This is where your members hang out or drink a can of oil together. The headquarters determines the maximum number of gang members. Here you can see the list of members, and where the gang leader can appoint the Big Bots and manage the gang. Tip: Choose wisely who among you gets which Big-Bot rank to get the maximum strength for your battles.

Building: Arena / Attribute Bonus

In the arena, gang leaders can host tournaments. For the time being, only provisional tournaments can be organized, which will secure additional income for the gang. Later on, this area will be expanded further. The attribute bonus of the arena indicates by what percentage the attributes of all members are increased. This bonus counts for all gang members for all your fights, including league, duels and missions!

Building: Marketing Agency / Credit Bonus

Gangs need to keep an eye on their finances, too. The gang boss can choose a sponsor at the marketing agency for their gang. In accordance with the terms of the contract, sponsorship funds are collected and distributed at the end of a season among all gang members. The Credit Bonus also increases credit gains from all the members' fights.

Building: Assembly Hall / Workbench Bonus

This is where the welding and tuning happens until the soldering iron glows red-hot! In the Assembly Hall, members can dismantle items and get valuable Uridium and scrap. The Workbench Bonus reduces the workbench time of all members of the gang.

ATTENTION: The secondary bonus of a building is only active if the building is supplied with enough energy!

Gang Fights

The gang fights are the pride and joy of every gang... it's a matter of fame, honor and boatloads of credits! When founded, a gang has 1000 fame points in the rankings. Each time you win, you "take" points from your opponent, and you lose points for a defeat. The stronger the opponent, the more fame points you'll get. Each season a gang can start 12 attacks and can be attacked up to 12 times.

The leader or lieutenant can organize battles from the "ranking list". If an attack is launched against a gang, the battle will be executed at a set time the next day. All members automatically receive an appropriate notification. Tip: Communication is everything! Communicate and show the other gangs who's the boss in this house!

The sequence of gang battles is simple: the participating bots of both gangs line up and fight one after another. Each gang first chooses a fighter. If the energy of a bot falls to 0, it is removed from the battlefield and the gang sends its next fighter into the ring. The other bot, which still has energy left, remains on the field. The gang with at least one bot still standing in the end is rewarded with glory and loot!

In addition, the basic strategy for gang battles can be specified individually by the gang leader in the Gang Settings (icon in the upper right-hand corner next to gang avatar image). What’s the best strategy? Figure it out!

Auction House - Deals, Bargains, Profits!

The Great Bot Bazaar

The auction house is Centerras' clearinghouse for items of all kinds - where Bots trade amongst themselves. Here, you can buy equipment for your bot from other players or improve your credit situation by selling your parts.

Which fusion chips are particularly valuable? Is it worthwhile to buy cool parts from Scrappy and sell them directly at the auction house? Can you make a good deal with strong but worn parts? This and much more is possible at the auction house ... find out!

Overview:

Trading platform to trade items and consumables with other bots

Search, Bid, Watch, Offer, Market Analysis

eBay-Concept: Hidden maximum bid (will be deposited in the Auction House)

Auction house unlocked at Bot-Level 10

Auction duration: 24h +- a few hours customizable

One can use a symbol to assess whether an item is a "good deal" or "overpriced"

An item offered at the auction house will disappear from inventory

In case of successful purchase or failure to sell, the item will be at the Parcel Service and can be collected there

The hidden maximum bid on an item is tentatively deducted from the account and "deposited" in the auction house - the auction house acts as an escrow until the auction is finished. Excess deposited Credits are refunded immediately.

How does an auction work?

The auctions function by means of "hidden maximum bid", e.g.as with eBay: The first bidder (player A) can place an arbitrarily high bid and thereby automatically offers at the starting price. Its (hidden) limit is not visible to other players. If another player B bids on the same item, they must offer until they exceed the hidden maximum bid of player A to be the highest bidder. After the end of the auction period, the highest bidder receives the item. ..

SEARCHING & BIDDING

Here you can search specifically for items and bid on them. If you click on one of the offers or the green bid-button (auction hammer), you will see all the details and the bidding dialogue on the right, and you can place your maximum bid (hidden maximum bid). If another player already bid on the item, you must surpass their (hidden) maximum bid. The offered credits are temporarily withdrawn from your account and deposited in the auction house. If your maximum bid is surpassed, you will get back the full amount deposited.

OFFERING

Here you can put everything your bot has, such as bot parts, boosters, chocolates etc. up for auction. Drag an item from your inventory to the counter on the left and enter a starting price.

Without an active PlusPackage, offering parts and adjusting the duration of the auction costs a small PLATINUM service fee. With an active PlusPackage the auction house is completely free.

RECENT AUCTIONS

Which items are in high demand? What prices are being paid? Do some market analysis!

FAIR PLAY

It is not allowed to obtain an unfair advantage over the auction house. All suspicious transactions are checked in the background and possibly penalized. RoboManiac Fair Play Rules

Good luck trading and haggling Your Centerra Bot Union

Fair Play for everyone! - Rules & Penalties

RoboManiac is the place to go for fair play. We would like to give all players the good feeling that playing on Centerra is fair and rules breaches are punished by our supporters. Please keep to the rules.

Fair Play Rules

Playing with multiple game accounts (multi-boting) is not forbidden

It is not allowed to push a single game account on one side by trade

It is not allowed to permanently provide duel advantages for a single game account by means of other game accounts specifically used for this purpose

The exploitation of bugs or errors in the game is not allowed. Please be fair and report mistakes in the Discord channel.

The use of external tools or software to optimize or automate game activities is not allowed

Please keep to the Netiquette! Insults, offensive pictures, and texts etc. are not allowed in the game

Penalties

Our game supporters check the happenings on Centerra daily. Rule violations are punished as follows:

Warning

Resource Deduction

Reversal of a game action

Temporary or permanent lockout from individual game areas

Temporary or permanent blocking of the game account

Fair play for everyone!

Your Centerra Bot Union

Consumables: Chocolates, Repair Kits, and more

There is a lot of useful stuff to be found on Centerra, which can be used, sold or consumed in different ways. Consumables such as chocolates or repair kits can be used once to save you extra resources or for parts improvement. The mouse-over will show you where it can be used and what effect it has. Consumables can be won in street fights or found with the criminal BandiBots in the Warehouse sector.

.

Chocolates

With chocolates, you can increase negotiation readiness in negotiations at Scrappy's junkyard. Or you can use the chocolates to convince him to open his shop again, if you've pushed too hard while negotiating.

Repair Kits

You can use Repair Kits in your Workshop on a bot part. The Repair Kit will quickly restore the condition of the part for free.

Old Scrap Heap

You can sell scrap at the junkyard. Scrappy is interested in all old metal parts. However, the value of scrap can only be estimated. But Scrappy will tell you what that is...

Quest Book

You can access your Quest Book by clicking on your helper drone "Dr.One" on the right side of the game. Here you will find various tasks and adventures. On Centerra there will always be exciting new challenges and assignments for your bot.

Dr.One, the hyper-intelligent helper drone, is always aware of the most important events on Centerra and offers you exciting assignments with really juicy rewards. Sometimes the completion of a quest is for the benefit of all bots on Centerra, sometimes it's just small fry - the assignments are varied and the story texts take you deeper into the world of RoboManiac.

If you select a quest from the list, you can read the exact description in the right column and get a clue as to how best to solve the task. Once you have completed a task, you can get your reward.

The tasks are episodic. When you have completed all the tasks and collected all the rewards, the next episode unlocks with more difficult tasks and even better loot. The green lights in the header tell you which episode of the game you are currently playing.

Episode I: "LEAGUE LICENSE" A handful of quests for newcomers to playfully learn the first steps in the game. This episode can be done in a short time and you'll receive your LEAGUE LICENSE.

Episode II: "THE AWAKENING" About 50 quests, which introduce you to the mechanics of ROBOMANIAC.

Episode III: "IT'S A BOT YOU" Over 70 quests, many tricky story tasks with sweet loot!

Episode IV: "HEART OF GOLD" Long-term tasks and awards for the true hero bots on CENTERRA! In the biggest episode of the Quest Book, you can expect treasures and splendid awards for glorious conquerors and adventurer bots!

Statistics

The statistics section makes the hearts of the performance optimizers, pre-schedulers and payroll experts beat faster. It offers exciting ranking lists in all areas of the game and even the ability to keep an eye on and optimize your resource budget or economy.

RESOURCES

In ROBOMANIAC each credit is fiercely fought for, every chunk of Uridium is precious and every point of experience is valuable for another level up! Therefore, it is important to keep in mind your finances and development of the resources: This is where your inputs and outputs are listed! If you are looking for a specific area in the selection menu at the top right, you can analyze it very carefully.

BOTS

This is the largest statistics section in ROBOMANIAC and is updated every night. It provides you with comprehensive information, figures and facts about all bots on Centerra! With the help of the tabs you can draw a direct comparison to your buddies or examine your league level. An old strategist once said: Know your opponent ...

In the HABITAT area, you will also find a bot search. Here you can search for specific bot names or player names.

ALL-TIME LEAGUE

This is the ranking list of all players ordered by their successes in the league. Each point scored in a league fight generates player points according to the player's current league level.

Overview: My Bot

After logging into the game, you land directly on the "My Bot" overview. Here your bot is shown in full gear and you can see all its main attributes on the left of the overview. To the right of the bot you'll see your personal logbook, where you will always be informed about the latest events.

The five attributes Energy, Mojo, AI, Strength and Agility are right under your avatar image. The honeycombs below show your current level, your BMI (Bot Mass Index = total factor of all values) and the general state of your equipment. After a level upgrade, you can distribute up to 3 additional attribute points as desired.

A detailed overview of the bot attributes can be found here in the rules: Values ​​& Attributes

Junkyard - cool parts at cool prices!

This is where you can buy good, cheap used equipment. Scrappy, the owner of the store, is a real tinkerer genius and a clever negotiator. You can purchase an item by clicking or dragging the desired item onto the stage. You can even negotiate with Scrappy on the price. Pay attention to the display on his counter though... it indicates his willingness to negotiate. If you push your luck while negotiating and Scrappy gets in a bad mood, he might throw you out of his shop.

Scrappy missed the great evacuation of Centerra because ... well, why indeed? There are several stories. One is because the aftermath of a burrito had him stuck in certain places. Well, anyway ... For 30 years, the man wandered around Centerra, replacing all his body parts, which fell victim to radiation, with cybernetic components. Scrappy iron will to survive paid off: As the radiation subsided and the bots awoke, his knowledge of how to make lethal weapons and high-quality components from old remains turned into a true gold mine.

Item Table

Better items cost more. This applies both to the purchase price, as well as to the repair and upgrade costs.

Item Class: None / Trash / Perspective / Rock / Glorious / Epic / Legendary

Purchase

Price (Credits) per Attribute Point

Basic Strength Attributes

(depending on League and Level requirements)

Available from Scrappy after Level

Costs

Maintenance & Upgrades Profit +/- Loss

Credit costs

Repair per Attribute Point. Each 1% of condition

Uridium costs per Repair

Uridium costs per Upgrade

Increase from Upgrade

Primary / Secondary Attribute

Uridium cost Fusion not possible

Information about the item table: * Damage and armor count only half * When selling Scrappy pays approx.50% * The decay of the items per league battle, duel or mission is 0.6-0.8%

The Job Center

At the Job Center, you can view job offers, get a job and earn some extra credits. Sometimes you are offered one of the rare Uridium jobs. You can choose from three job offerings, and if you are PlusPackage user out of five.

The remuneration of the jobs can vary, so it is perhaps worth it to not accept the first offer. Over time, you will develop a sense of what jobs are lucrative and which are totally underpaid for a highly qualified bot like you ...Your league level is also crucial: the higher the league your bot is fighting in, the more lucrative the offers your bot will receive. . The wages depend on the number of your league level. .

Wages in Credits

7 League Levels (up to season 2)

Wages in Credits

8 League Levels (up to season 3)

Wages in Credits

9 League Levels (current)

1. League Level - King Division

12 - 27

14 - 29

17 - 32

2. League Level - Executor Division

11 - 24

12 - 27

14 - 29

3. League Level - Master Division

10 - 22

11 - 24

12 - 27

4. League Level - Admiral Division

9 - 20

10 - 22

11 - 24

5. League Level - Platinum Division

8 - 18

9 - 20

10 - 22

6. League Level - Gold Division

8 - 17

8 - 18

9 - 20

7. League Level - Silver Division

7 - 15

8 - 17

8 - 18

8. League Level - Bronze Division

6 - 13

7 - 15

8 -17

9. League Level - Explorer Division

6 - 13

7 -15

WORK LEVEL

The more jobs your bot does, the greater your stamina! Your bot can work as many hours at a time as its Work Level allows. The Work Level automatically increases as your bot goes to work. On the other hand, your bot will become lazy, if it has not been at work for a long time, and the Work Level will drop. It is best to have it do some jobs on a regular basis.

SLOPPINESS FACTOR

Your bot can do its work very conscientiously, or hastily and quickly ... i.e. sloppy! However, if you work very quickly and hectically, you may be able to work more, but you will also make more mistakes quicker too...

Bot Parts (Items)

The bot parts you can get for your bot are divided into a total of 7 item classes:

1 - ITEM WITHOUT CLASS

Items without a class name are components that were improvised from old society scrap. Upgrades are weak and the basic values ​​are low. Advantage: They are incredibly cheap.

2 - TRASH (ochre)

Scrap metal components, which were sometimes good, but are now only half-functioning rust. Their values ​​are slightly higher than those of the classless parts and their upgrades are markedly stronger with a secondary attribute. Few Upgrade levels. Their value for money is the best in the entire game.

3 - PERSPECTIVE (green)

Cool items for real retro fanatics. These components, which are somewhat out of fashion, are not the most modern but still top-notch! Good value for money.

4 - ROCK (blue)

If you want to leave the improvised and antique stuff behind you, then check out the rock class components. Modern technology and the adaptation of proven systems have made the Rock items into the standard models of Centerra's factories. Strong values ​​and better upgrade levels, however, their purchase price is significantly higher and repairs and upgrades consume more Uridium.

5 - GLORIOUS (red)

Glorious items already have a certain luxury and are considered a real status symbol among the bots. They are significantly stronger than the usual rock models, both in the basic values ​​as well as in the upgrade values. In addition, these models have great extras, such as "anti-squeak technology" or an integrated air-freshener trees.

6 - EPIC (purple)

RoboSyncInc (RSI) laboratories are doing breathtaking things with technology! The Epic class items are the newest of the new, the latest craze, powerful stuff... whoever is equipped with them has the best high-tech stuff. Their price performance is, however, rather miserable: purchasing them is expensive and their Uridium consumption can even lead wealthy bots to their limit.

7 - LEGENDARY (orange)

Secret prototypes, the products of crazy geniuses, or technology whose function is bound to magic: these are the components of the legendary class. These items are unbeatable in their basic values, have many upgrade levels, and the upgrades increase the values exorbitantly. Anyone who uses such powerful items must belong to the absolute elite bots and have a lot of credits in their coffers ...These precious parts, because of their uniqueness, are impertinently expensive to purchase and their consumption of Uridium during repairs or upgrades is astronomical. However, their technology, look, and effectiveness are the best ever developed throughout the universe!

ITEM TABLE

Better items cost more. This applies both to the purchase price, as well as to the repair and upgrade costs.

.

Item Class: None / Trash / Perspective / Rock / Glorious / Epic / Legendary

Purchase

Price (Credits) per Attribute Point

Basic Strength Attributes

(depending on League and Level requirements)

Available from Scrappy after Level

Costs

Maintenance & Upgrades Profit +/- Loss

Credit costs

Repair per Attribute Point. Each 1% of condition

Uridium costs per Repair

Uridium costs per Upgrade

Increase from Upgrade

Primary / Secondary Attribute

Uridium cost Fusion not possible

* Damage and armor count only half * When selling Scrappy pays approx.50% * The decay of the items per league battle, duel or mission is 0.6-0.8%

Missions

Exciting missions in the 5 sectors outside the Habitat

There are 5 sectors in which rewards and opponents differ greatly. Every day, each player receives two new missions, randomly distributed across the sectors. Each sector can accumulate up to five missions.

Sector 1: The Farms

The wild B'Orc roam the Farms .Whatever you take from the barbarian bots is yours... the B'Orc are unorganized mob, with greatly varying loot.

Sector 2: Uridium Mine (from Level 5)

The Uridium Mine is the fastest way to get a pretty pile of Uridium .But in the depths lurk the monsters of the Swarm, waiting to eat imprudent bots.

Sector 3: The Spaceport (from Level 10)

In the Spaceport, a religious cult has been established which is trying to rid bots of their emotion chips. Religious fanatics don't have much, but you'll earn lots of experience beating them up.

Sector 4: Waterworks (from Level 15)

The labyrinth-like plant was used by the humans as a secret test laboratory, in which they bred mutants, half sea creature and half machine. For 31 years, these beings have multiplied unrestrained and are apparently anything but peaceful ...

Sector 5: The Warehouses (from Level 20)

The criminals of the feared Don Esteban are drifting around in the Warehouses. They deal in illegally acquired components. Perhaps you'll manage to take some components off the hands of these criminals.

Different types of missions

There are bounty and survival missions. In the case of bounty missions, a single strong opponent must be defeated at the end of a mission. In survival missions, your bot is confronted with several single weak enemies, which it must defeat to complete the mission.

The number of stars indicates the difficulty of the mission and affects the amount of the reward. Missions cost different amounts of Action Points.

Increase the duration of the mission by increasing the Risk Level. The higher the risk, the more often surprising events can occur during a mission. These can affect your bot positively or negatively - it's up to you to decide how much!

The League: Daily battles in the Arena

Each Habitat has its own League Pyramid

The glorious Fight League is the core of bot society, where the violence is civilized, and scored according to an exciting point system! This is where the bots clarify who stands at the top of the social order on Centerra.

Each bot is automatically assigned to one of the lower leagues when it awakens. For 28 days (26 combat days + 2 free days), you will face each bot in your league twice in a league fight. ​ Scoring

For each third of combat energy taken from an opponent, the referee assigns 1 point. If you get 3 points first, you'll win the match! And whoever manages to send their opponent to the mat without taking any blows will earn a bonus point.

The two most successful bots of a league, who were able to earn the highest "score" at the end of the fight season, rise to the next higher league level. The four worst bots are relegated down one league. Note: If there is a tie in the table, the player who has more wins than defeats advances, and if there is still a tie, the player who has scored more points advances.

One season: 26 fight days + 2 days break

Every night, all league fights are played automatically in the arena without having to be online. The next morning you can watch your last league fight directly after logging in. At the beginning and in the middle of the season there is a 1-day break.

League Levels

1. League - King Division (1 league, 14 Bots) 2. League - Executor Division (2 leagues, 28 bots) 3. League - Master Division (4 leagues, 56 bots) 4. League - Admiral Division (8 leagues, 112 bots) 5. League - Platinum Division (16 leagues, 224 bots) 6. League - Gold Division (32 leagues, 448 bots) 7. League - Silver Division (64 leagues, 896 bots) 8. League - Bronze Division (128 leagues, 1,792 bots) 9. League - Explorers Division (256 leagues, 3.584 bots) 10. League - Adventurers Division (512 leagues, 7,168 bots) 11. League - Wanderer Division (1024 leagues, 14.336 bots) 12. League - Starter Division (2048 leagues, 28.672 bots)

At the end of a season, the Centerra-Bot Union issues awards

Champion + Runner-Up The two best-placed bots in each league get into the next higher league and receive a very special award for their trophy collection!

Glory of Strength An honor for the bot in the league whose punches have left the deepest marks on average. Primary attribute: Strength

Spark of Energy For the bot who does the most damage during the season! Primary attribute: Energy

Heart of Mojo For the bot who lands the most critical hits. Primary attribute: Mojo

AI Diploma A prize for the league's sharpshooter! Only a bot with high intelligence will be able to land many sure shots. Primary attribute: AI

Order of Agility An award to make every ballet dancer envious: Only very agile bots have high dodge rates! Primary attribute: Agility

These awards will be given out at the end of the season, or after the end of the last (26th) League Fight day during the night before the start of the next season, and automatically placed in your personal Trophy Cases.

Overview of the LEAGUE Awards

Level-Up

Your bot collects experience through its activities in and outside the Habitat. When it reaches a certain limit, it goes up a level. And Level-Ups are really nice! ! There’s cake, balloons ... and you can choose your own gift!

In addition, additional game areas are unlocked at certain levels: .

Level

Feature

3

League (License), Research, Statistics, Config-O-Matic

5

Mine sector, Trash class items

10

Spaceport sector, Auction House, Join Gang

15

Waterworks sector, Perspective class items

20

Warehouse sector, Found a Gang

25

Drones, Rock class items

30

Tournament

35

Glorious class items

40

45

Epic class items

55

Legendary class items

Research Laboratory

In your research lab, you can improve your bot and other development branches permanently for your benefit in the long term. Corresponding info symbols are displayed on the left of the icon bar.

Basic Research Branch: "RESEARCH"

... or: How do I actually get research points? The "Research" research branch is the blue, branching branch, where you can buy research points. With these research points, you can then expand the lower research branches. In addition, you'll earn some research points for each Level-Up of your bot.

Level (= duration in days)

1

2

3

4

5

6

7

8

9

10

Research Points

3

6

9

12

15

18

21

24

27

30

Costs (Credits)

10

320

2.430

10.240

31.250

77.760

168.070

327.680

590.490

1.000.000

. The other Research Branches

There are 5 very different research areas in which you can invest your valuable research points. All branches result in strong improvements, but you are free to specialize in specific areas.

Research "WORKSHOP": Increases your Workshop Level for repairs and upgrades. If your Workshop reaches level 4 through research, you can upgrade and repair an item up to upgrade level 4.

Research "CONFIG-O-MATIC": Activates your Config-O-Matic and thus a powerful tool with which you can prepare your bot very well for battles and missions!

Research "ACTION REACTOR": Can generate Action Points during Missions or Duels.

Research "CHARISMA CIRCUIT ": Improves the chance for successful negotiations with Scrappy.

.

Levels (= duration in days)

1

2

3

4

5

6

7

8

9

10

Costs (Research Points)

1

2

3

4

5

6

7

8

9

10

Costs (Uridium)

10

40

90

160

250

360

490

640

810

1.000

.

Duels

Duels against other bots

Here you will find worthy opponents for street fights daily, either from your league or a quick match against your friends. Each duel costs you 2 action points. These regenerate by 1 point each full hour, up to your maximum.

The higher the BMI (Bot Mass Index) of the opponent, the more credits you'll get. The higher the level of the opponent, the more experience you'll earn. Very rarely there is Uridium or another special award ... give it a try!

Each bot can battle 12 duels a day and be attacked 3 times by the same bot. This ensures that no bot is beaten up too much and that duels are always fair and mostly equal.

Attacks of other bots

You can be attacked by other bots and get rewards. So, your bot is not completely hammered to scrap metal, it can only be attacked up to 12 times a day. If you activate FREE-O-MODE, then not at all. That way you can decide at any time whether you want to earn rewards from defense or rather protect your parts.

Components (Equipment & Items)

With the components - also called items - you can arm your bot properly and turn it into a true combat machine, intelligence beast, or even a real psycho-bot! There are 7 different part types: head, body, chassis (legs etc.), left arm, right arm and energy cell.

Level and Classes

Items have a level that is displayed by a blue-gray bar when you hover over an item. Items can have up to 10 possible upgrade levels. Its values ​​increase with each upgrade level. Each component also has a so-called "rarity class", which has influence on the upgrade strength and basic values ​​of the components. The first, simplest items do not have a class at all, after which the following order applies: Trash, Perspective, Rock, Glorious, Epic, and Legendary.

How do I get bot parts?

From Scrappy, in the Auction House or at the Pub. Rare components can also be found on some missions.

Condition and Durability

In combat, the condition of the equipped items suffers a little. If the condition falls below 10%, the values ​​of the item fall too! In the beginning, the item loses very few attributes, but when its condition reaches 1%, only 1% of the values ​​remain. Not to worry though: Repairing an item restores its values.

Item Table

Item Class: None / Trash / Perspective / Rock / Glorious / Epic / Legendary

Purchase

Price (Credits) per Attribute Point

Basic Strength Attributes

(depending on League and Level requirements)

Available from Scrappy after Level

Costs

Maintenance & Upgrades Profit +/- Loss

Credit costs

Repair per Attribute Point. Each 1% of condition

Uridium costs per Repair

Uridium costs per Upgrade

Increase from Upgrade

Primary / Secondary Attribute

Uridium cost Fusion not possible

Information about the item table: * Damage and armor count only half * When selling Scrappy pays approx.50% * The decay of the items per battle or mission is 0.6-0.8%

Values ​​and Attributes

Values ​​and Attributes determine the properties and combat values ​​of your bots.

ENERGY Your battery. A bot fights relentlessly until the juice runs out. In battle, your bot gets 10 points of Fight Energy per Energy Point.

A.I. "Artificial Intelligence" determines how well this bot could complete a tax return according to §9. But it's also important for fights that the cogs of your bot's thinking unit are well-oiled. Targeted attacks of a highly intelligent bot are hard to escape and any armor, no matter how thick, becomes useless. In short, it increases the chance of hits, and reduces the efficiency of enemy armor

MOJO Reflects how pronounced your bot's emotions are. Especially, your bot will land more critical hits in fights. And the bot with the highest Mojo get to attack first in a fight. The coolest bot gets things started. In short: higher chance of critical hits, reduced probability of suffering critical hits, and increased chance to execute multiple attacks in succession.

STRENGTH What good is it to be able to strike without proper power behind the punch? This value increases the damage of your attacks. With enough strength, the hits of your bots can be as devastating as a jackhammer. In addition, this attribute also increases armor.

AGILITY Good for morning gymnastics, ballet and to avoid rapidly approaching steel fists. Whoever has a good hydraulic system and is quick on their feet, wheels, suspensors, or anything else can better avoid and attack more often, unleashing a storm of blows on the enemy!

The following values ​​result from the 5 attributes:

FIGHT ENERGY How much damage can your bot handle before it kicks the bucket?

ARMOR How thick are the steel plates covering your bot's ribs? The damage of enemy hits is reduced by a percentage.

DAMAGE How much damage can one of your bot hits do?

B.M.I. The Bot-Mass -Index describes how powerful your bot is. This value is calculated from all the attributes and values ​​of your bot. It does not contribute to the fight, but it's a good way to compare two bots or brag to friends.

Workshop

The level of your workshop can be improved in the Research Lab .

REPAIR

Maintaining your parts is one of your most important tasks. If the condition of an item falls below 10%, its performance becomes ever weaker. By repairing, the item's condition is restored to its maximum value (durability). The more valuable and the more damaged it is, the more credits are needed. Tip: If you lack credits, but have a bag of Uridium, upgrading can be a good alternative to repairing.

UPGRADES

Components have a maximum of 10 upgrade levels. The primary attribute of the component increases per upgrade by the amount of its class. The secondary attribute is determined by chance. The higher the class of the component, the more expensive the upgrade. In addition, the condition and the durability is set to 100. Tip: If you want to keep an item if possible, wait to upgrade until its condition and durability are very low.

FUSION

Components can be upgraded with Fusion Chips at the workbench. Place the item to be upgraded on the workbench and a Fusion Chip in the small window to the right of the workbench. Fusion costs Uridium according to the item class. One part can accommodate a maximum of 20 Fusion Chips.

ITEM TABLE

Better items cost more, both when buying and repairing and upgrading:

.

Item Class: None / Trash / Perspective / Rock / Glorious / Epic / Legendary

Purchase

Price (Credits) per Attribute Point

Basic Strength Attributes

(depending on League and Level requirements)

Available from Scrappy after Level

Costs

Maintenance & Upgrades Profit +/- Loss

Credit costs

Repair per Attribute Point. Each 1% of condition

Uridium costs per Repair

Uridium costs per Upgrade

Increase from Upgrade

Primary / Secondary Attribute

Uridium cost Fusion not possible

Information about the item table: * Damage and armor count only half * When selling Scrappy pays approx.50% * Upgrade level & upgrade potential does not affect the price of scrap metal * The decay of the items per league battle, duel or mission is 0.6-0.8%

Config-O-Matic

The CONFIG-O-MATIC is a powerful tool that allows you to individually prepare your bot for your various battles and missions. To use it, you must first unlock it in your Research Laboratory by exploring the appropriate branch.

ACCUMATIC MAIN CONTROLLER

Do you want to do more damage or reduce the wear on your items?

The more you pull the lever to the right, the higher your damage will be. However, the wear of your items increases equally. The farther you move the lever to the left, the less the wear of your items will be in each fight.

The more you expand your Config-O-Matic by researching upgrades, the further you can adjust the lever of the Accumatic Main Controller to the right or left. Personalize your decision: Protect your components or pedal to the metal? . DISTRIBUTOR

With the help of your distributor, you can balance the most important values ​​of your bot. This can be very useful to your bot, e.g. to optimally prepare for the next opponent or to compensate for the deficit of an attribute.

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Last updated 9 months ago

The workshop is the heart of every tinkerer. Here you can equip your bot with new and apply a high gloss finish to your equipment. On the Workbench, you can upgrade, repair or modify items with Fusion Chips. Items can be easily compared via mouse-over and you can watch as a new part updates your bot's values. Just drag a part to the workbench and get to work.

components